Projects & Publications

MotionBlocks: Modular Geometric Motion Remapping
Exploring modular motion remapping to make upper body movements in VR more accessible. (CHI 2025)

PhD Dissertation: Improving VR Accessiblity
My doctoral dissertation, focusing on combining familiar input devices with context-aware remapping to improve VR accessibility.

A Comparison of Virtual Reality Menu Archetypes
A comparative analysis of raycasting, direct input, and marking menus in virtual reality. (TVCG 2024)

More Than Input: Using the Gaze-Psychology Link for More Accessible AR
Using the gaze-psychology link for more accessible Augmented Reality. (CHI 2024 Workshop)

Bring-Your-Own Input: Context-Aware Multi-Modal Input
Work on context-aware multi-modal input for more accessible virtual reality. (CHI 2023 Doctoral Consortium)

Volumetric Rendering for Lens Flare and Film Grain in VR
Volumetric and user-centric rendering techniques for lens flare and film grain in VR. (CVMP 2022)

Understanding How People with Limited Mobility Use Multi-Modal Input
Research into how users with limited mobility leverage multiple input devices simultaneously. (CHI 2022)

Designing for Differing Physical Spaces in Social VR
Exploring design solutions for social VR when users have different-sized physical playspaces. (CHI 2021 Workshop)

Improving VR Ergonomics through Non-Linear Input Amplification
A novel input technique to improve comfort for users in virtual reality. (CHI 2020)

Master's Thesis: Reach-Bounded, Non-Linear Input Amplification
My Master's thesis, which formed the foundation for the VR Ergonomics project, exploring non-linear input for VR comfort.

Shared Presence and Collaboration using a Co-Located Humanoid Robot
Early work into using a physical robot for collaborative tasks with a remote user. (HAI 2015)