Johann Wentzel
My work focuses on designing, implementing, and understanding interaction techniques that facilitate more inclusive computing.
I earned my PhD in Computer Science (Human-Computer Interation) working in the UWaterloo HCI Lab, supervised by Daniel Vogel.
My research process involves qualitative methods and co-design, prototyping new interfaces and interaction techniques, then deploying controlled user studies for empirical findings. My PhD explored improving VR’s accessibility for people with motor disabilities by combining more familiar input devices (game controllers, mice, etc.) to supplement or replace VR controllers.
Recently, I’ve been exploring how machine learning models of gaze-tracking can aid diagnosis of eye movement conditions, how users can interact with AI for VR environment design, and how inferring user context can make remapping 3D motion in VR easier for users as well as developers.
During my PhD I interned with Meta Reality Labs (CTRL-Labs), Microsoft Research (Ability Team), Autodesk Research (UI Research Group), and New York University (Future Reality Lab).