Headshot of Johann Wentzel

Johann Wentzel

I research things.

I'm a PhD student in the Waterloo HCI Lab, supervised by Daniel Vogel. My research focuses on making VR more accessible. This includes working with accessibility-oriented communities, developing assistive technologies and interaction techniques for VR, and working with developers to implement these techniques.

Timeline of studies and career. Information also available in CV.

Publications


Man with VR headset gestures, a virtual controller appears further away from his hand.

Improving Virtual Reality Ergonomics through Reach-Bounded Non-Linear Input Amplification, CHI 2020

Johann Wentzel, Greg d'Eon, Daniel Vogel

Blog | PDF | ACM Listing | YouTube

 Best Paper Honourable Mention


A robot holding a circuit board while a man solders it.

Shared Presence and Collaboration using a Co-Located Humanoid Robot, HAI 2015

Johann Wentzel, Daniel J. Rea, James E. Young, Ehud Sharlin

PDF | ACM Listing | YouTube

I develop things.

I have development experience on iOS, Android, Unity, and web. Previous projects include VR movement devices, video games, apps, and websites.

Selected Projects


The VR-Bounce assembly strapped to an ankle.

VR-Bounce

An Arduino-powered ankle unit that tracks heel movements for movement in VR.

Technologies used: Arduino, Unity, SteamVR


The Marimba keyboard as rendered in VR.

Marimba

A VR keyboard design concept in which you use mallets to strike the virtual keys.

Technologies used: Unity, Oculus, SteamVR


A screenshot of the Coril150 app.

Canada 150 News

A news reader app for Coril Holdings Ltd's Canada Day celebration, for iOS and Android.

Technologies used: iOS, Swift, Android, Java, Xcode, Android Studio

I design things.

I have experience in UI design, graphic design, and UX design. Previous design experience includes websites, apps, and games.

Selected Projects


A screenshot of the proxemic display, showing a clock.

Proxemic Displays

A depth-tracking bulletin board where the information displayed varies based on your distance.

Technologies used: C#, XAML, Kinect, Visual Studio, Kinect SDK


A screenshot of the data visualization, showing a world map with various circles on it.

Satellite DataVis

A representation of the volume of HTTP requests to different aurora magnetoscopes around the world.

Technologies used: HTML, Javascript, d3.js, Bootstrap


A screenshot from the game showing the main character, with magnets for hands.

MagnaGirl

A 2D Unity side-scrolling game. Use magnetic powers to attract and repel your way to the goal! Extra Credits Game Jam 2018.

Technologies used: Unity, C#, Sketch, Balsamiq Mockups, Adobe Illustrator