
I'm a PhD student in the Waterloo HCI Lab, supervised by Daniel Vogel. My research focuses on making VR better for those with accessibility issues. This includes working with accessibility-oriented communities, developing accessible interaction techniques, and working with developers to implement these techniques.
Improving Virtual Reality Ergonomics through Reach-Bounded Non-Linear Input Amplification, CHI 2020
Johann Wentzel, Greg d'Eon, Daniel Vogel
Blog | PDF | ACM Listing | YouTube
Best Paper Honourable Mention
Shared Presence and Collaboration using a Co-Located Humanoid Robot, HAI 2015
Johann Wentzel, Daniel J. Rea, James E. Young, Ehud Sharlin
PDF | ACM Listing | YouTube
I have development experience on iOS, Android, Unity, and web. Previous projects include VR movement devices, video games, apps, and websites.
VR-Bounce
An Arduino-powered ankle unit that tracks heel movements for movement in VR.
Technologies used: Arduino, Unity, SteamVR
Marimba
A VR keyboard design concept in which you use mallets to strike the virtual keys.
Technologies used: Unity, Oculus, SteamVR
Canada 150 News
A news reader app for Coril Holdings Ltd's Canada Day celebration, for iOS and Android.
Technologies used: iOS, Swift, Android, Java, Xcode, Android Studio
I have experience in UI design, graphic design, and UX design. Previous design experience includes websites, apps, and games.
Proxemic Displays
A depth-tracking bulletin board where the information displayed varies based on your distance.
Technologies used: C#, XAML, Kinect, Visual Studio, Kinect SDK
Satellite DataVis
A representation of the volume of HTTP requests to different aurora magnetoscopes around the world.
Technologies used: HTML, Javascript, d3.js, Bootstrap
MagnaGirl
A 2D Unity side-scrolling game. Use magnetic powers to attract and repel your way to the goal! Extra Credits Game Jam 2018.
Technologies used: Unity, C#, Sketch, Balsamiq Mockups, Adobe Illustrator