I'm a PhD student in the Waterloo HCI Lab, supervised by Daniel Vogel. My research focuses on making VR more accessible. This includes working with accessibility-oriented communities, developing assistive technologies and interaction techniques for VR, and working with developers to implement these techniques.
I have development experience on iOS, Android, Unity, and web. Previous projects include VR movement devices, video games, apps, and websites.
An Arduino-powered ankle unit that tracks heel movements for movement in VR.
Technologies used: Arduino, Unity, SteamVR
A VR keyboard design concept in which you use mallets to strike the virtual keys.
Technologies used: Unity, Oculus, SteamVR
Canada 150 News
A news reader app for Coril Holdings Ltd's Canada Day celebration, for iOS and Android.
Technologies used: iOS, Swift, Android, Java, Xcode, Android Studio
I have experience in UI design, graphic design, and UX design. Previous design experience includes websites, apps, and games.
A depth-tracking bulletin board where the information displayed varies based on your distance.
Technologies used: C#, XAML, Kinect, Visual Studio, Kinect SDK
A representation of the volume of HTTP requests to different aurora magnetoscopes around the world.
A 2D Unity side-scrolling game. Use magnetic powers to attract and repel your way to the goal! Extra Credits Game Jam 2018.
Technologies used: Unity, C#, Sketch, Balsamiq Mockups, Adobe Illustrator