I'm a PhD student in the Waterloo HCI Lab, supervised by Daniel Vogel. My research focuses on making VR and AR more useful for productivity. This includes making VR and AR more accessible, easier to use, and more fully featured for content creators.
I have development experience on iOS, Android, Unity, and web. Previous projects include VR movement devices, video games, apps, and websites.
An Arduino-powered ankle unit that tracks heel movements for movement in VR.
Technologies used: Arduino, Unity, SteamVR
A VR keyboard design concept in which you use mallets to strike the virtual keys.
Technologies used: Unity, Oculus, SteamVR
Canada 150 News
A news reader app for Coril Holdings Ltd's Canada Day celebration, for iOS and Android.
Technologies used: iOS, Swift, Android, Java, Xcode, Android Studio
I have experience in UI design, graphic design, and UX design. Previous design experience includes websites, apps, and games.
A depth-tracking bulletin board where the information displayed varies based on your distance.
Technologies used: C#, XAML, Kinect, Visual Studio, Kinect SDK
A representation of the volume of HTTP requests to different aurora magnetoscopes around the world.
A 2D Unity side-scrolling game. Use magnetic powers to attract and repel your way to the goal! Extra Credits Game Jam 2018.
Technologies used: Unity, C#, Sketch, Balsamiq Mockups, Adobe Illustrator