Johann Wentzel

I research things.

I'm a PhD student in the Waterloo HCI Lab, supervised by Daniel Vogel. My research focuses on making VR and AR more useful for productivity. This includes making VR and AR more accessible, easier to use, and more fully featured for content creators.



Improving Virtual Reality Ergonomics through Reach-Bounded Non-Linear Input Amplification, CHI 2020

Johann Wentzel, Greg d'Eon, Daniel Vogel

Blog | PDF | ACM Listing | YouTube

 Best Paper Honourable Mention

Shared Presence and Collaboration using a Co-Located Humanoid Robot, HAI 2015

Johann Wentzel, Daniel J. Rea, James E. Young, Ehud Sharlin

PDF | ACM Listing | YouTube

I develop things.

I have development experience on iOS, Android, Unity, and web. Previous projects include VR movement devices, video games, apps, and websites.

Selected Projects


An Arduino-powered ankle unit that tracks heel movements for movement in VR.

Technologies used: Arduino, Unity, SteamVR


A VR keyboard design concept in which you use mallets to strike the virtual keys.

Technologies used: Unity, Oculus, SteamVR

Canada 150 News

A news reader app for Coril Holdings Ltd's Canada Day celebration, for iOS and Android.

Technologies used: iOS, Swift, Android, Java, Xcode, Android Studio

I design things.

I have experience in UI design, graphic design, and UX design. Previous design experience includes websites, apps, and games.

Selected Projects

Proxemic Displays

A depth-tracking bulletin board where the information displayed varies based on your distance.

Technologies used: C#, XAML, Kinect, Visual Studio, Kinect SDK

Satellite DataVis

A representation of the volume of HTTP requests to different aurora magnetoscopes around the world.

Technologies used: HTML, Javascript, d3.js, Bootstrap


A 2D Unity side-scrolling game. Use magnetic powers to attract and repel your way to the goal! Extra Credits Game Jam 2018.

Technologies used: Unity, C#, Sketch, Balsamiq Mockups, Adobe Illustrator